Recent content by Angelbeats

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    Questions about can see object task on terrain

    2. I think this is because of the collision body on the AI. After I delete the main collision body, the AI rarely gets stuck. Thanks for the reply.
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    Questions about can see object task on terrain

    Hi Justin, I have three questions. 1.My two AIs can use ‘can see object’ to quickly find each other on a plane, but it is difficult to find each other on the terrain. I think it is because they stand at different terrain heights. I hope that AIs can quickly find each other on the terrain, no...
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    Save variable

    Hi Justin, I use 'Returned Object' in 'Can See Object' to save 'EnemyObj' variable. When the AI finds the enemy, 'EnemyObj' will be saved, but when the AI reaches the enemy, 'EnemyObj' will become Null. Simply put, when the 'Seek' task is completed, 'EnemyObj' will become Null. What should I do...
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    Play animation while moving

    Yes, I use the demo controller, I understand now, thank you Sarah.
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    Play animation while moving

    2.How do I modify root motion in animator based on state index? The 'Apply Root Motion' under Animator on the character only allows code modification. I opened Animator and couldn't find a place to modify ‘Root Motion’. I checked the animation and found the 'Root Motion Node' option but it...
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    Play animation while moving

    Hi Justin, I added a 'Body' weapon to the character. I found that clicking the mouse when the character is moving will play the 'moving attack' animation, and clicking the mouse when the character is not moving will play the 'standing attack' animation. I think the ‘standing attack’ and ‘moving...
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    Change animation

    You are right, thank you, the animation now plays correctly.
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    Change animation

    Hi Justin, I'm trying to add a new Body animation. I copied the 'Body (Sub-State Machine)' in the 'Full Body Layer' and replaced the animation inside, and changed the 'Slot0ItemID' to 51. Finally I changed the 'Animator Item ID' in the 'Body Item' Also changed to 51. I think 51 should be an...
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    rocketlauncher error

    Hi, Justin. I am getting this error when using ‘Unity 2018.3.5f1 + UCC 2.1.4’. I did a test in ’Unity 2019.2.0f1 + UCC 2.1.8‘ try to reproduce this error and found that this error is gone. So I think everything is fine now, I am going to use the new version of UCC, thank you for your reply.
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    rocketlauncher error

    Hi, Justin. When I use the RocketLauncher to launch the rocket, I get the following error. "ArgumentException: An item with the same key has already been added. Key: RocketLauncher (Instance) (UnityEngine.Material)" Do you know what the reason is?
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    Disable mouse rotation in first person view

    OK, thanks for reply.
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    Disable mouse rotation in first person view

    In the DEMO version, the third-person RPG perspective, Nolan will not move when turning. But when I created a new Nolan (third-person RPG perspective), he would move when he rotated. For example, when I hold down the left button, Nolan will rotate to the left, but he will also move to the left...
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    Disable mouse rotation in first person view

    Hi Justin, I want to disable the mouse rotation in the first person view and let the 'A D' key control the character's Y axis rotation. what should I do?
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    Equip Input Indexes

    OK, thanks for reply.
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    Equip Input Indexes

    Hi Justin, I have set up the ‘Equip Unequip’ item ability and added the ‘1-9 Input Name’, but I don’t know how to set the weapon as the first item or the second item. I have two types of weapons, players can only pick one of them, I want to set them all as a second item, what should I do?
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