Recent content by Angelbeats

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    Disable mouse rotation in first person view

    OK, thanks for reply.
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    Disable mouse rotation in first person view

    In the DEMO version, the third-person RPG perspective, Nolan will not move when turning. But when I created a new Nolan (third-person RPG perspective), he would move when he rotated. For example, when I hold down the left button, Nolan will rotate to the left, but he will also move to the left...
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    Disable mouse rotation in first person view

    Hi Justin, I want to disable the mouse rotation in the first person view and let the 'A D' key control the character's Y axis rotation. what should I do?
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    Equip Input Indexes

    OK, thanks for reply.
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    Equip Input Indexes

    Hi Justin, I have set up the ‘Equip Unequip’ item ability and added the ‘1-9 Input Name’, but I don’t know how to set the weapon as the first item or the second item. I have two types of weapons, players can only pick one of them, I want to set them all as a second item, what should I do?
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    Question about grenade

    It works. Thanks for the reply.
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    Question about grenade

    Hi, I am using UCC2.0.7 + Unity 2018.3.5f1. I have set up the grenade, but when I click the left mouse button quickly and frequently, the grenade will get stuck. I tried the DEMO scene and got the same result. I also tried the DEMO scene of UCC 2.1.5 and got the same result. I tried a lot of...
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    Local Multiplayer

    OK, thanks for the reply.
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    Local Multiplayer

    Hi, Justin. How to create a local two-player with UCC?
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    Ultimate Character Controller WIP

    OK, thanks for reply.
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    Ultimate Character Controller WIP

    Hi, Jusin. I use Nolan as the character, adjust the scale to 0.1, the character's posture will be wrong. Does the character's scale have to be greater than 1?
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    State conversion speed

    I find it, thank you.
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    State conversion speed

    When I press the right mouse button to switch to the aiming state, the crosshair of the weapon will disappear, I want the crosshair not to disappear. I can't find the code that controls the disappearance of crosshair. Where is the piece of code?
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    Question about Pool

    Ok, thanks for reply.
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    Question about Pool

    I use the "ObjectPool.Destroy(gameObject, 2f)" method, but the script recognizes it as Unity's "Destroy(gameObject, 2f)". If I use the "ObjectPool.Destroy(gameObject)" method, the script can recognize it as ObjectPool‘s "Destroy(gameObject)". Simply put, I can use ObjectPool.Destroy(), but I...
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