Howdy,
The UI Damage indicators seem to be pointing in the direction of the attacker in relation to the cursor, rather than indicating the direction of the attacker in relation to the player, is this the intended behaviour?
So for example if when damaged by an attacker and view is facing directly toward the attacker, if I aim cursor above the attacker, the arrow points down, if cursor is aimed below the attacker, the arrow moves to point up. This is not intuitive in that, an arrow pointing down would usually indicate that the damage is coming from behind the player.
Is there a way to change this behaviour so it is directional based on the player > attacker relation?
Thanks
The UI Damage indicators seem to be pointing in the direction of the attacker in relation to the cursor, rather than indicating the direction of the attacker in relation to the player, is this the intended behaviour?
So for example if when damaged by an attacker and view is facing directly toward the attacker, if I aim cursor above the attacker, the arrow points down, if cursor is aimed below the attacker, the arrow moves to point up. This is not intuitive in that, an arrow pointing down would usually indicate that the damage is coming from behind the player.
Is there a way to change this behaviour so it is directional based on the player > attacker relation?
Thanks