CatttDaddy
Member
I am attempting to edit the Animator and learn exactly how it works. I have a question about why some are not displayed.
I am currently looking at the Arms layer>Assault Rifle.
I think I understand why "Crouch Idle" has no setting as the "Height" Condition when coming into the layer would be Less than ".5"
Why is it no condition for "Fire" or "Dry Fire"?
I looked in the "Additive Layer" and see that "Attack Idle" Blend also has no conditions but the "Fire" Blend Does and has a Substate Index of 2.
Why do some layers not have conditions and how does the controller know what animation to play for Fire or Dry Fire?
When I attempt to rebuild those animation layers and leave the conditions blank, the controller gets confused.
I hope my question is not confusing...
I am currently looking at the Arms layer>Assault Rifle.
I think I understand why "Crouch Idle" has no setting as the "Height" Condition when coming into the layer would be Less than ".5"
Why is it no condition for "Fire" or "Dry Fire"?
I looked in the "Additive Layer" and see that "Attack Idle" Blend also has no conditions but the "Fire" Blend Does and has a Substate Index of 2.
Why do some layers not have conditions and how does the controller know what animation to play for Fire or Dry Fire?
When I attempt to rebuild those animation layers and leave the conditions blank, the controller gets confused.
I hope my question is not confusing...