Hi,
in your general view, would it be ok to use UCC & UIS with all AI Agents in the game or would it be totally overkill regarding performance and/or complexity?
(Say for a usuall shooter game with up to a dozen enemies at the same time)
I would simply create one big Inventory Database which stores all the AI items, and even if some agents only use one weapon still attach all the UCC and UIS components.
Just because It's a better overview and I don't have to use different API for the inventory for each agent and in case I want to switch stuff during runtime.
This question might be self explanatory for most users but I couldn't find much information and don't wanna go in the wrong direction.
Thanks a lot for your opinion on that.
in your general view, would it be ok to use UCC & UIS with all AI Agents in the game or would it be totally overkill regarding performance and/or complexity?
(Say for a usuall shooter game with up to a dozen enemies at the same time)
I would simply create one big Inventory Database which stores all the AI items, and even if some agents only use one weapon still attach all the UCC and UIS components.
Just because It's a better overview and I don't have to use different API for the inventory for each agent and in case I want to switch stuff during runtime.
This question might be self explanatory for most users but I couldn't find much information and don't wanna go in the wrong direction.
Thanks a lot for your opinion on that.