Soundmartell
New member
Hello,
I am using the Rewired Integration in my Android Game. Everything goes well with a GamePad but I do need VirtualControl as well because if the users has not GamePad they will not be able to control the Game.
As soon as I am using the Rewire I had to delete the UnityInput to be replaced by RewiredInput so when I add the Prefab VirtualControls I get an error because the character has not a UnityInput.
The Rewired UCC Input Manager has not a Custom Controller and Custom Controller Maps.
Is it any way to have both (The Rewired and VirtualControls) in the scene?
Should I create a Custom Controller?
Thanks.
I am using the Rewired Integration in my Android Game. Everything goes well with a GamePad but I do need VirtualControl as well because if the users has not GamePad they will not be able to control the Game.
As soon as I am using the Rewire I had to delete the UnityInput to be replaced by RewiredInput so when I add the Prefab VirtualControls I get an error because the character has not a UnityInput.
The Rewired UCC Input Manager has not a Custom Controller and Custom Controller Maps.
Is it any way to have both (The Rewired and VirtualControls) in the scene?
Should I create a Custom Controller?
Thanks.