Rewired UCC and Virtual Controls

Soundmartell

New member
Hello,
I am using the Rewired Integration in my Android Game. Everything goes well with a GamePad but I do need VirtualControl as well because if the users has not GamePad they will not be able to control the Game.
As soon as I am using the Rewire I had to delete the UnityInput to be replaced by RewiredInput so when I add the Prefab VirtualControls I get an error because the character has not a UnityInput.
The Rewired UCC Input Manager has not a Custom Controller and Custom Controller Maps.
Is it any way to have both (The Rewired and VirtualControls) in the scene?
Should I create a Custom Controller?
Thanks.
 
Doesn't Rewired include some type of virtual controls? The built in Virtual Controls only work with the Unity Input component so for that you'll need to use the Rewired virtual controls.
 
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