I set it up again on 2022.3.17f1 but the editor still closes by itself. And perhaps I am doing something wrong, but I am getting errors, please advise.
NullReferenceException: Object reference not set to an instance of an object
Opsive.UltimateCharacterController.Items.Actions.Modules.Shootable.ProjectileShooter.ProjectileFire (Opsive.UltimateCharacterController.Items.Actions.ShootableUseDataStream dataStream, Opsive.UltimateCharacterController.Items.Actions.Modules.Shootable.ShootableAmmoData ammoData) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Shootable/ProjectileShooter.cs:263)
Opsive.UltimateCharacterController.Items.Actions.Modules.Shootable.ProjectileShooter.Fire (Opsive.UltimateCharacterController.Items.Actions.ShootableUseDataStream dataStream) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/Shootable/ProjectileShooter.cs:196)
Opsive.UltimateCharacterController.Items.Actions.ShootableAction.TriggerItemAction (Opsive.UltimateCharacterController.Items.Actions.Modules.TriggerData triggerData) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableAction.cs:267)
Opsive.UltimateCharacterController.Items.Actions.Modules.SimpleBaseTrigger.UseItemTrigger () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/TriggerModule.cs:403)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItem () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:521)
Opsive.UltimateCharacterController.Items.Actions.ShootableAction.UseItem () (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/ShootableAction.cs:245)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemUpdateInternal (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useItemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:665)
Opsive.UltimateCharacterController.Items.Actions.UsableAction.UseItemUpdate (Opsive.UltimateCharacterController.Character.Abilities.Items.Use useItemAbility) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/UsableAction.cs:633)
Opsive.UltimateCharacterController.Character.Abilities.Items.Use.LateUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/Use.cs:463)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.LateUpdateActiveAbilities (Opsive.UltimateCharacterController.Character.Abilities.Ability[] abilities, System.Int32& abilityCount) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:674)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion.UpdateCharacter () (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:600)
Opsive.UltimateCharacterController.Character.CharacterLocomotion.Move (System.Single horizontalMovement, System.Single forwardMovement, System.Single deltaYawRotation) (at Assets/Opsive/UltimateCharacterController/Scripts/Character/CharacterLocomotion.cs:562)
Opsive.UltimateCharacterController.SimulationManager+SmoothedCharacter.Move (System.Boolean preMove) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:169)
Opsive.UltimateCharacterController.SimulationManager.MoveCharacters (System.Boolean preMove, System.Single interpAmount) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:723)
Opsive.UltimateCharacterController.SimulationManager.FixedUpdate () (at Assets/Opsive/UltimateCharacterController/Scripts/Game/SimulationManager.cs:671)