Hi, Justin, I created a thread to talk about the upcoming Photon integration.
My wish is to see the upcoming Unity's new network stack based on dedicated server architecture, however, I understand that it will take quite some time until it matures.
Anyway, it looks like there are quite a handful of different Photon versions out there.
I think the only viable Photon version is Photon Bolt for its authoritative client and possibility to turn it into a dedicated/client-hosted server.
I suppose Photon Bolt is the version you are thinking of integrating, am I right?
I've looked at Photon PUN but it's based on p2p relay service and there is no way to guard against hacking. It will be good for lan-type of game where hacking is not an issue but if the developer is a bit serious about the hacking issue, it cannot be an option.
Anyway, I just want to make sure what we are waiting for. Besides the high licensing cost(if you want to make a successful commercial game), Photon Bolt can be a good alternative to Unity's new network stack. Its authoritative client architecture somewhat can be transferred over to Unity's new network stack easier then Photon PUN's p2p architecture when it becomes available.
Thanks for your dedication as always and I'm really looking forward to the multiplay support.
Cheers!
My wish is to see the upcoming Unity's new network stack based on dedicated server architecture, however, I understand that it will take quite some time until it matures.
Anyway, it looks like there are quite a handful of different Photon versions out there.
I think the only viable Photon version is Photon Bolt for its authoritative client and possibility to turn it into a dedicated/client-hosted server.
I suppose Photon Bolt is the version you are thinking of integrating, am I right?
I've looked at Photon PUN but it's based on p2p relay service and there is no way to guard against hacking. It will be good for lan-type of game where hacking is not an issue but if the developer is a bit serious about the hacking issue, it cannot be an option.
Anyway, I just want to make sure what we are waiting for. Besides the high licensing cost(if you want to make a successful commercial game), Photon Bolt can be a good alternative to Unity's new network stack. Its authoritative client architecture somewhat can be transferred over to Unity's new network stack easier then Photon PUN's p2p architecture when it becomes available.
Thanks for your dedication as always and I'm really looking forward to the multiplay support.
Cheers!