Packaged as Android, but OnDrag(PointerEventData data) is invalid

Awesome! Did you end up following the video tutorial? If you can also update your review that would be great :)
I'm not following the video tutorial. This video is not useful for me. I learn how to use the Input System by many materials.I can update my review, but your asset still do not support mobile control. I modify the UnityInputSystem.cs to build mobile touch control.
 
Can you tell me what modifications you made? I'd like to take a closer look at what you did. In theory you shouldn't need to make any modifications since it just pulls the action values.
 
Can you tell me what modifications you made? I'd like to take a closer look at what you did. In theory you shouldn't need to make any modifications since it just pulls the action values.
When you use mobile to ctrl the view rotate the touch screen should excluded from touch button.
 
When you use mobile to ctrl the view rotate the touch screen should excluded from touch button.
Hi I would need you help, this demo works fine in the editor, but the touch over laps the ui, did you include code to include touch or something like IsPointerOverUI() I am annoyed by this issue, the ability use is triggered on android device even when i touch in on a virtual joystick. I would really appreciate if you could help me. its if i had a pistol it would fire on andriod even if i touch a virtual button on the screen.
 
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