I don't mean the character animator (maybe I didn't understand), but the weapon animator, I made my own animator, looking back at the animators of already created weapons (right pistol, assault rifle).If you're working with a first person perspective you'll need to make sure you also replace the model and animator with your own. You should follow this page for creating your own animator: https://opsive.com/support/document...oller/animation/animator/animator-controller/
Also can I ask why you're creating a custom animator for the item? :Use the character's Animator Monitor "Log Item Parameter Changes" option to log all changes to item animator parameters, and check if your item's StateIndex/SubstateIndex values are being changed as expected, and that these values match your animator correctly.
Also can I ask why you're creating a custom animator for the item?
which controller i must use when i setup weapon (my weapon is animated hands+ weapon)?If your item's parameter changes aren't showing up in the logs, then something's wrong with the setup of the item itself, or the item abilities. Are you using the demo scene's character controller and items? Make sure that your Use/Aim abilities are actually being activated, check they have right Item State Index, and check the Item's Animator Item ID.