ComplicatedEgg
Member
Hello,
I've tried troubleshooting this for about an hour or so on my own with no luck. My issue is that most, if not all of my character's footstep sounds aren't in sync with the sneaking, walking and running animations. Sometimes triggering more sounds than it should. I messed around with the Foot Offset and Move Direction Frame Count values in Character Foot Effects to no avail.
Is there a way to find out the precise set of values so that they'll play in sync? (when the character's feet touch the ground). Or is it a different problem?
I took a look at the Opsive Third Person Demo and saw that every footstep was in sync, except for when you crouch and move. (Same issue as me but I'm at a larger scale).
Here's a video explaining my problemo:
Settings used during this recording was 0.4 on the Foot Offset, and 7 on the Frame Count.
Many Thanks,
Sean.
I've tried troubleshooting this for about an hour or so on my own with no luck. My issue is that most, if not all of my character's footstep sounds aren't in sync with the sneaking, walking and running animations. Sometimes triggering more sounds than it should. I messed around with the Foot Offset and Move Direction Frame Count values in Character Foot Effects to no avail.
Is there a way to find out the precise set of values so that they'll play in sync? (when the character's feet touch the ground). Or is it a different problem?
I took a look at the Opsive Third Person Demo and saw that every footstep was in sync, except for when you crouch and move. (Same issue as me but I'm at a larger scale).
Here's a video explaining my problemo:
Settings used during this recording was 0.4 on the Foot Offset, and 7 on the Frame Count.
Many Thanks,
Sean.