As you can see in picture. I have two npcs patroling using Behavior Designer and UltimateCharacterLocomotion. Sometimes they get stuck forever. I checked the scene view and found out their colliders overlap together causing them stuck with each other. I traced the code and assumed some where around line 977~979 and 1288 in CharacterLocomotion.cs is causing this. Because the npcs will not stuck again if I comment these lines. Is there any way I can prevent this?