GreedyMerchant
Member
I'm trying to make a game character who can turn mostly transparent. I am currently doing this by manually switching the materials on all the characters meshes. This works fine except when it comes to the arms: toggling the transparency causes the third person arms to be visible when they shouldn't be. Is there a way I can swap the materials while staying compatible the different perspectives? Or better yet is there a way to change a gameobjects transparency without changing it's material?
Any help is appreciated, thanks in advance.
Any help is appreciated, thanks in advance.