Can the 'mesh collider' be used with the character controller instead of 'capsule' and 'sphere' colliders ?
What would happen if I were to attempt to go into a unity character with the character controller locomotion and remove the capsule collider and try and replace it
with a 'mesh collider' ?
I know in the documentation it states only 'capsule' and 'sphere colliders' are supported but what will replacing say the capsule collider with a mesh collider actually break in the Opsive character controller if anything ?
The reason I'm asking is that I'm developing combat using humanoid characters and would like precision in the collision detection. Worst case scenario is that I use the Opsive character controller for global world roaming and adventuring and then maybe some alternative character controller that can handle mesh colliders for the actual combat but this is not ideal.
thanks in advance for my question answered.
What would happen if I were to attempt to go into a unity character with the character controller locomotion and remove the capsule collider and try and replace it
with a 'mesh collider' ?
I know in the documentation it states only 'capsule' and 'sphere colliders' are supported but what will replacing say the capsule collider with a mesh collider actually break in the Opsive character controller if anything ?
The reason I'm asking is that I'm developing combat using humanoid characters and would like precision in the collision detection. Worst case scenario is that I use the Opsive character controller for global world roaming and adventuring and then maybe some alternative character controller that can handle mesh colliders for the actual combat but this is not ideal.
thanks in advance for my question answered.
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