1.Third Person Controller, verified in TPC2.1.10, and 2.1.4
2. Unity version (include which SRP, beta Unity versions aren't supported), verified in 2019.1 and 2019.3
3. Changing any Animator values in the Inspector will cause the animation to break.
4. Click on 'Play" and open Animator. Click on any animator element and change some Inspector values. And then try to "Jump".
5. Changing any Animator parameter during runtime will cause Animator to break.
This bug will make the finetuning almost impossible. It requires very tedious repeat cycles. Change->Stop->Play->try to get to the previous state->Test->Change->Stop....
I think this is a quite serious bug because animation always needs fine-tuning.
Thanks.
2. Unity version (include which SRP, beta Unity versions aren't supported), verified in 2019.1 and 2019.3
3. Changing any Animator values in the Inspector will cause the animation to break.
4. Click on 'Play" and open Animator. Click on any animator element and change some Inspector values. And then try to "Jump".
5. Changing any Animator parameter during runtime will cause Animator to break.
This bug will make the finetuning almost impossible. It requires very tedious repeat cycles. Change->Stop->Play->try to get to the previous state->Test->Change->Stop....
I think this is a quite serious bug because animation always needs fine-tuning.
Thanks.