*Sorry repost! realize this question should be here instead of UCC*
Hi! In the behavior design editor, when I add task -> action, I am unable to see Astar pathfinding, hence when I added the Wander task, it stated it is using Navmesh instead of Astar.
I did some reading, and is it mandatory to create the character using Character Manager in order for the Astar integration to work? I am working on a 2D top down game, and hence my character is a very simple 2D object without need for 1st/3rd person perspectives.
Appreciate your advice! Thanks!
Vincent
Hi! In the behavior design editor, when I add task -> action, I am unable to see Astar pathfinding, hence when I added the Wander task, it stated it is using Navmesh instead of Astar.
I did some reading, and is it mandatory to create the character using Character Manager in order for the Astar integration to work? I am working on a 2D top down game, and hence my character is a very simple 2D object without need for 1st/3rd person perspectives.
Appreciate your advice! Thanks!
Vincent