Dreadnought9999
New member
So I'm making an online first person shooter, and I'm trying to reduce the delay between switching weapons right after firing a shot. I've tried a few things:
-Lowering Durations and or not waiting for Animation Events in the ShootableWeapon Script/Item script.
-Speeding up the animations in the animation controller
-Using function Inventory.EquipItem() to try and immediately equip weapons if the ability cannot start, this sometimes works but it is not consistent with every weapon.
I am running out of ideas as to where to more precisely look for adjusting this delay after firing weapons.
Any help would be greatly appreciated
Thanks in advance.
-Lowering Durations and or not waiting for Animation Events in the ShootableWeapon Script/Item script.
-Speeding up the animations in the animation controller
-Using function Inventory.EquipItem() to try and immediately equip weapons if the ability cannot start, this sometimes works but it is not consistent with every weapon.
I am running out of ideas as to where to more precisely look for adjusting this delay after firing weapons.
Any help would be greatly appreciated
Thanks in advance.