We are using UCC with both FPS and TPS setup on a character. There is an issue where when the character gets very close to a wall or any collider in TPS view , camera auto switches to FPS view and jumps instanly to other side of the wall! We tried adjusting collision radius property defined on...
nvm it was to be set on weapon properties component. got the intended behavior functional now. however , the scope material freezes with last frame when it the camera was active. any quick fix to clear the buffer ? or swap it with alt non render tex material?
I have setup scope cam on ar and sniper. but even with 'disable when not aiming' property On in Shootable Weapon component on those items , the scope camera continously render when equipped. in FPS view.