Scope camera not disabling on aim

SenseEater

New member
I have setup scope cam on ar and sniper. but even with 'disable when not aiming' property On in Shootable Weapon component on those items , the scope camera continously render when equipped. in FPS view.
 
I have a few questions:

- Does it work correctly in the demo scene?
- Are you getting any errors?
- Is the scope GameObject correctly assigned on the perspective component?
 
nvm it was to be set on weapon properties component. got the intended behavior functional now. however , the scope material freezes with last frame when it the camera was active. any quick fix to clear the buffer ? or swap it with alt non render tex material?
 
Right now when the scope is disabled it completely deactivates the GameObject. I like the idea though of swapping the material - I've written that down to be included in a future release.
 
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