Camera jumps to other side of wall when character too close

SenseEater

New member
We are using UCC with both FPS and TPS setup on a character. There is an issue where when the character gets very close to a wall or any collider in TPS view , camera auto switches to FPS view and jumps instanly to other side of the wall! We tried adjusting collision radius property defined on first person camera controller to no resolve. Any clue where to begin to fix this?!
 
The camera is probably getting too close to the wall so it has to get close to the character in order to avoid the wall, and making it appear that it's in a first person view even though it's still third person.

You can adjust the collision radius on the third person view type in order to better detect the collision. You could also try changing the anchor offset.
 
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