Recent content by MikeGro

  1. M

    Adjusting Arms to Weapons

    My post that starts it off on the above link is post #3563, which is where I initially asked the question... his answers to that initial question and the subsequent follow-ups are below that. He was quite helpful with his answers and the demo.
  2. M

    Adjusting Arms to Weapons

    Here is the link to my chats with the Final IK developer on this topic: https://forum.unity.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/page-72#post-3908671 Here is a link to the demo he made to show me how to sort out the hand position...
  3. M

    Adjusting Arms to Weapons

    and if you do go ask that question in the Unity forums for Final IK, let me know what he says about your specific issue... it may save me some time too. I'm not an expert in Opsive or Final IK... just know what I know based on what Opsive, the Final IK developer and a few others have told me...
  4. M

    Adjusting Arms to Weapons

    According to the person who made Final IK - it should work regardless of first person or third person because it simply adjusts the limbs to the weapon. If I were you, I would go on to their forum (makers of Final IK) in the unity forums and ask him about it... he made a quick demo for me when I...
  5. M

    Adjusting Arms to Weapons

    I haven't circled back around to sort it completely out yet... but I purchased Final IK from the asset store which from what I researched and checked out a little bit, should do the trick. The issue you and I are having would occur with any controller (not just Opsive's assets), character model...
  6. M

    Visual Effects

    Fantastic... opening up shootable weapons (including hands) to effects will allow for an endless amount of options for us to use. And for the spells... or effects... not only allow for "point attacks" ie. a spell or effects hitting the player... but also "area attacks" ie. for poison gas, slow...
  7. M

    Visual Effects

    Thanks for the reply... so you think in Version 2.2 or 2.3, you will have it so we can use effects either for shooting/casting spells from a wand, staff or hands... as well as being able to shoot lasers (or any effect) from a rifle, pistol, etc.? That would be awesome.
  8. M

    Visual Effects

    Couple of quick questions: 1. How can we use the new Visual Effects Graph that came out with Unity 2018.3 with the player? For example to shoot an effect - like a laser or something made with the Visual Effects Graph instead of a regular bullet? 2. How can we use an asset packet like this...
  9. M

    Flying

    like every downstroke in the animation... the camera slowly moves up... and every upstroke... it slowly moves down.
  10. M

    Flying

    I checked it out... I know about adding abilities... I'm talking about moving the camera in the manner that I was talking about.
  11. M

    Flying

    How hard would be or is it possible to have the First Person Controller do a slight up and down motion while moving forward as if a bird is flying. ie. when the birds flap their wings... there is kind of an up and down slight motion... I would like to have it as if I'm flying a bird. Is that...
  12. M

    No UI or Virtual Controls when clicking to add them

    I import everything... sometimes it can find it... sometimes it cannot.
  13. M

    Adjusting Arms to Weapons

    I can get it in idle to have the hands hold the grip but if I move (Third person) or the player aims... the arms don't line up any more... so, kind of stuck. I would imagine most animations, models and weapons don't line up from the start and has to be adjusted... so, whatever the solution is...
  14. M

    No UI or Virtual Controls when clicking to add them

    I just started a brand new project. Unity 2018.2.7.f1 running Windows 10 machine. Just have Third Person in there... that's it... and have the same errors with UI and Virtual Controllers.
  15. M

    No UI or Virtual Controls when clicking to add them

    So, how do I fix that? I deleted the opsive folder... and reimported both TPC and FPC... and it's still doing it.
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