Recent content by aledg

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    Ride Ability position error

    Unfortunately I continue to have problems with the correct character positioning. I tried to set the animation (for example RideIdle) Root Motion Node = Rig / Root / Org-Hips (an other) But as you can also see from the figure my character is always rotated 90 degrees ... and in any case in the...
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    Climbing Ladder

    @Kiu just today I went ahead, I completed the climb and the descent, I can start the PULLUP animation at the end of the trigger and I call a StopAbility() via an EventTrigger when the animation PullUp is finish... but I don't understand why even if I call the StopAbility () at the end of the...
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    Climbing Ladder

    I've implemented a new ability for Climbing Ladder. I have some problems with managing the character's movement during the ascent and descent of the staircase and when I have to finish the animation execution. Following the documentation this is my code: [SerializeField] protected...
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    Increase Zoom Sniper GUI

    Hi, @Maximuz24 This are my settings: - MainCamera - ShootableWeapon - PresetZoom
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    Ride Ability position error

    I've implemented the ride Ability. It work without big error but I've two issues to solve. 1) The first is the relative position of the character... how can I correct the position on the saddle of the character now it is in part inside the saddle of the horse ... (attach...
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    Climbing System

    I need to create the same abilities in the next days especially for climbing ladders @magique If you want we can cooperate to do that... I was thinking of exactly copying the crawling tutorial but obviously changing the animation. It will be necessary to block the rotations in order not to give...
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    Increase Zoom Sniper GUI

    OK solved .... Append Item bool was disabled. Thank Justin I begin to understand how it works ...
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    GravityModifier in Version: 2.1.9

    Hi, I've update my versione to 2.1.9 and now the GravityModifier return me error... because is not available. In the previus versione I used this parameter to change the gravity when my Player was in fly mode... What you suggest now... to get the same effect
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    Increase Zoom Sniper GUI

    Maybe is the SniperRiffle that must be activate the aim status? I've check all proprieties of a shootable weapon and are the same of demo.
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    Increase Zoom Sniper GUI

    Justin sorry, maybe I'm a stupid.... but it doesn't work... I've add the state to the camera but when my state change I can't switch on the right AimSniperRifle states ... you can show in the video the workflow...
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    Wrong holster position in crouch mode

    I found the error. If it were for someone else. The Holster must be anchored to the shoulder_R in root spine character.
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    Increase Zoom Sniper GUI

    Thank Justin, the zoom state work fine I want only increase the zoom capacity but even in the presets I don't find any value that goes to increase the zoom capacity.... when in the AIM mode I want to see further
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    Increase Zoom Sniper GUI

    I want to increase the zoom escursion for the Sniper GUI, like Nolan in the Demo Scene please where is this settings?
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    Wrong holster position in crouch mode

    I've setup the holster for the AssaultRifle. It work fine if The character is standing up, but if the character go in crouch I've this offset error. Where I can change the position of holster in crouch mode?
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    OnDeath Event GET ID Network

    Hi Guys, I'm using the OnDeath Event following the documentation I can get the PhotonNetwork.LocalPlayer... that send the event (the attacker) but I want to know also the PhotonNetwork...(ID,Nickname ecc..) of the player who is death..... What is the right way? public class EventOnDeath ...
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