Quasimodem
New member
Hello, I'm currently in the middle of getting BehaviorDesigner running on the Xbox One. I have my BehaviorManager set to Manual update (with a Max Execution Count of 1000) so I can have explicit control over the update order.
For the most part, things are working correctly, however, any behavior that I have set to RestartOnComplete causes my log to fill with the following warning:
Behavior: More than the specified number of task executions per tick (1000) have executed, returning early.
Have I missed some setting or build option I should enable to clear this up? None of the behaviors having this problem have more than a few actions in them (although they do restart on complete). Thanks in advance for any help!
For the most part, things are working correctly, however, any behavior that I have set to RestartOnComplete causes my log to fill with the following warning:
Behavior: More than the specified number of task executions per tick (1000) have executed, returning early.
Have I missed some setting or build option I should enable to clear this up? None of the behaviors having this problem have more than a few actions in them (although they do restart on complete). Thanks in advance for any help!