desertGhost_
New member
Hi,
I noticed that Physics.IgnoreLayerCollision(Character, Water) is called in Awake of LayerManager (I am on UCC 2.0.7).
Based on how other parts of my project are setup, I need to have all bodies of water (they use triggers) set to the water layer. I also need the character to detect collisions with these bodies of water.
What is the reasoning for the ignoring collisions between the player and the water layer? If I comment out Physics.IgnoreLayerCollision(Character, Water) can I expect any unintended side effects / misbehavior?
Thanks.
I noticed that Physics.IgnoreLayerCollision(Character, Water) is called in Awake of LayerManager (I am on UCC 2.0.7).
Based on how other parts of my project are setup, I need to have all bodies of water (they use triggers) set to the water layer. I also need the character to detect collisions with these bodies of water.
What is the reasoning for the ignoring collisions between the player and the water layer? If I comment out Physics.IgnoreLayerCollision(Character, Water) can I expect any unintended side effects / misbehavior?
Thanks.