Why does the LayerManager exclude collisions with the Water layer?

desertGhost_

New member
Hi,

I noticed that Physics.IgnoreLayerCollision(Character, Water) is called in Awake of LayerManager (I am on UCC 2.0.7).

Based on how other parts of my project are setup, I need to have all bodies of water (they use triggers) set to the water layer. I also need the character to detect collisions with these bodies of water.

What is the reasoning for the ignoring collisions between the player and the water layer? If I comment out Physics.IgnoreLayerCollision(Character, Water) can I expect any unintended side effects / misbehavior?

Thanks.
 
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