EVG Member Nov 29, 2021 #1 Unity 2021.2.4f1, FPC 2.4.4, Behaviour Designer 1.7.1 When several Generic abilities are used, the Start Stop Ability task returns Failure, even if the Always Return Success checkbox is checked. When a character has only one Generic ability, then there is no such problem.
Unity 2021.2.4f1, FPC 2.4.4, Behaviour Designer 1.7.1 When several Generic abilities are used, the Start Stop Ability task returns Failure, even if the Always Return Success checkbox is checked. When a character has only one Generic ability, then there is no such problem.
EVG Member Nov 29, 2021 #2 And by the way, the Generic ability does not start if there are several of them.
Justin Administrator Staff member Nov 30, 2021 #3 The priority index on the task is different from the animation index. The priority is the index within the ability list, which is 5 in your case.
The priority index on the task is different from the animation index. The priority is the index within the ability list, which is 5 in your case.