If in the demo scene you place a sphere in front of nolan (but not directly in front of him) and you walk forward the character will collide and shift sideways and push its way around the sphere. However, if you slow nolan down (either lower root motion multiplier, use slower movement animations, use a lower acceleration motor or increased damping, reduce the time scale or leave all as is but use an analogue controller with a small forward input), then he just impacts the sphere and is unable to slide around it.
I would like to use slow walking animations, but it becomes to clunky as the character bumps into things, what do i need to look at to enable the character to move around the curved obstacle?
Thanks,
Phil
I would like to use slow walking animations, but it becomes to clunky as the character bumps into things, what do i need to look at to enable the character to move around the curved obstacle?
Thanks,
Phil