Hi, I have worked with behavior designer in the past and all have worked then since I couldn't make emerald ai to work I decided to revisit behavior designer and it's not working anymore for me. I tried the deathmatch asset with a zombie but it doesn't seem to animate then I tried my own behavior tree that has worked in the past with opsive items and it still doesn't animate. I also changed versions of unity to resolve this but it still doesn't animate then I decided to use the free zombie on the asset store since I have gotten it working with behavior designer before and just use the behavior designer and movement assets without the opsive controller with just a repeater and then a selector then a sequence and the play animator action then the wander action and it wanders as expected but never animates. On the animator, I have just an idle and walk and transitions from idle to walk and back again with speed as the parameter so just a very simple setup to test but it still doesn't. Please I am not a novice user and yes I do have the navmesh agent on the zombie with navigation baked.