gekido
Member
When weapons / items are equipped, it seems to assign them to the equip buttons (1,2,3,4 etc) automatically based on the order they are picked up.
What controls this definition? For example, I always want melee items to be '1', pistols to be '2', etc - I don't see where it specifies what this input is even, let alone how to configure / override this behaviour.
As well, is there any concept of 'only one of a specific type' - for example if I want the player to only be able to pick up one type of pistol. If they choose to pick up another one, it replaces the first, that type of idea. I assume I have to write some custom equip logic, but ... I have no idea where to even start to override the default behaviour.
And yes I did find the 'inventory' documentation which seems straightforward to write some custom logic to equip / drop items etc...but how do I override / disable the default behaviour? or affect it somehow?
What controls this definition? For example, I always want melee items to be '1', pistols to be '2', etc - I don't see where it specifies what this input is even, let alone how to configure / override this behaviour.
As well, is there any concept of 'only one of a specific type' - for example if I want the player to only be able to pick up one type of pistol. If they choose to pick up another one, it replaces the first, that type of idea. I assume I have to write some custom equip logic, but ... I have no idea where to even start to override the default behaviour.
And yes I did find the 'inventory' documentation which seems straightforward to write some custom logic to equip / drop items etc...but how do I override / disable the default behaviour? or affect it somehow?