Weapon animations

chebz

New member
To preface I am not an artist and have very little experience with animations. The default animations shipped with UCC don't match my model or weapons. What is the optimal way of changing them? What I've noticed is there are a dozen of different animations for each weapon type (aim, crouchAim, idle, crouchIdle, etc.) and tweaking each one individually does not seem realistic. Is there any way to have the same animation layer for holding a gun, and have it added to whatever other animation (like crouching) the character is doing? So I can only modify one single small animation (like moving fingers a little bit to properly grip gun handle)?
 
Sort of figured it out... looks like I can replace most blend trees with a single animation. E.g. I don't need different animations for aim and crouch aim, if I just use aim animation, looks like character will still crouch anyway
 
Top