Wall Walking Ability

MikeW

New member
I'm working on prototyping zero gravity movement with UFPS. I'd like to have the player walk on walls or ceilings. Is it possible to change the "up" vector for the camera and character to allow this? I've been looking through the components and example abilities and I don't see anything related to either yet. I'd appreciate some pointers. Thanks!
 
I found a solution, obviously enough with the AlignToGravityZone ability. I subclassed it so it would also update the character's GravityMagnitude.
 
@MikeW With your solution, does up/down input on your controller or keyboard result in wall movement in the respective direction? Or do you still need to have relative left/right input?

The above question assumes 2.5D movement where x is horizontal and y vertical.

**EDIT** Resolved here
 
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