TwistedMyre
New member
I've been having this issue for a good bit now even since V2 of UCC however I have yet to be able to figure out why this is happening. I am only using the First Person Combat view. This is a fresh v3 character. This happens even on a freshly made v3 character and even on one is imported/upgraded from v2.
Documentation used: https://opsive.com/support/document.../view-types/included-view-types/first-person/
Associated variables:
I have three main issues:
1: The camera excessively rotates and changes position when the character head moves. The camera should just keep the local position of the head and rotate. I've set all relating variables according to the documentation to 0 to prevent this but it has no effect at all.
2: When moving (running or walking) the camera excessively bobs. All relating settings outlined in the documentation are set to 0 yet this has no effect on it.
3: The biggest one so far is that the hands rotate along with the camera. This should not happen at all.
These issues prevent all gameplay related features from being usable. What makes these happen, especially the hands rotating? How can I disable the head bobbing or allow the settings to actually influence the camera? It seems like the camera is being stitched to the head.x bone and the animations itself are what is causing the issue for the head bobbing, but I cannot confirm this nor find where this is happening in the cameracontroller script itself.
Is there a code snippet in a script that also handles the hands rotating? If so, where is this located? I'd like to disable this as this is a not a FPS game. It's a first person RPG.
You can see all these issues in the video I uploaded:
Documentation used: https://opsive.com/support/document.../view-types/included-view-types/first-person/
Associated variables:
I have three main issues:
1: The camera excessively rotates and changes position when the character head moves. The camera should just keep the local position of the head and rotate. I've set all relating variables according to the documentation to 0 to prevent this but it has no effect at all.
2: When moving (running or walking) the camera excessively bobs. All relating settings outlined in the documentation are set to 0 yet this has no effect on it.
3: The biggest one so far is that the hands rotate along with the camera. This should not happen at all.
These issues prevent all gameplay related features from being usable. What makes these happen, especially the hands rotating? How can I disable the head bobbing or allow the settings to actually influence the camera? It seems like the camera is being stitched to the head.x bone and the animations itself are what is causing the issue for the head bobbing, but I cannot confirm this nor find where this is happening in the cameracontroller script itself.
Is there a code snippet in a script that also handles the hands rotating? If so, where is this located? I'd like to disable this as this is a not a FPS game. It's a first person RPG.
You can see all these issues in the video I uploaded: