Using UCC with Unity Timelines

hakul0

New member
I couldn't figure out a way to disable UCC, so it won't be effecting character during the timeline. If I disable script components it causes a lot of glitches and still acts on input.
 
I haven't setup a character with timeline before but the animations are played as long as the Move method is called. You can't move the character with just a positional change on the transform - if for example you want to move the character to a specific point then you can use an ability to move the character.
 
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