I'm new to behaviour trees was thinking of getting the behaviour designer movement pack (I'm only concerned with movements' for now). At the moment I have created an enemy AI system with scripted movements animations triggers using range & attack handling scripts. One of the problems I encountered is resetting nav agents path, when it comes to switching characters in run time. At the moment I use 2 types of AI to overcome this hurdle; a 'nav agent follow script' which I find works best for scene with one player, then the other 'none nav agent follow script' (works but not as good at keeping stable) Switching to none nav type scripts when it comes to character swapping, as a resolution for now. Basically one of my scenes has a character runtime switch method using 2 camera x 2 characters works but not able to use my preferred nav agent method due to limitation of my methods used & understanding of AI pathfinding and resetting.
I'm just wondering if Behaviours trees/ designer would help my issues with resetting nav agent path and which version would be best & can I use with my scripts?
I'm just wondering if Behaviours trees/ designer would help my issues with resetting nav agent path and which version would be best & can I use with my scripts?
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