SteveC
Member
Hey y'all!
When firing a rocket from the Nolan character's RPG, it emits particles as the model moves.
Some particle systems don't use a moving point to emit, it fires the "rocket" from a fixed point, has collision and supplies its own explosion:
Is there a good way to use this kind of effect in something like a rocket launcher?
Thanks much!
When firing a rocket from the Nolan character's RPG, it emits particles as the model moves.
Some particle systems don't use a moving point to emit, it fires the "rocket" from a fixed point, has collision and supplies its own explosion:
Is there a good way to use this kind of effect in something like a rocket launcher?
Thanks much!
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