use behaviour tree without game object

ffbh

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I draw the agent myself with the Graphics.DrawMesh, but for now for each agent I have to create one game object into which I put the behaviour tree component. would it be possible that I use the behaviour tree without game object?
 
No, the behavior tree component is heavily reliant on a GameObject. I have heard of people stripping out the Unity Engine requirement completely but I do not have the source code for that since it was done by the team.
 
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