URP Integration - Overlay Forward Renderer Data (Camera Override)

zented

Member
Hey,

I followed the steps of the Universal Render Pipeline integration here (https://opsive.com/support/document...-controller/camera/universal-render-pipeline/) .
It works but the weapon is distorted since it's now only one camera for displaying both the word and the first person objects.
So I check the camera override option to have a smaller fov and eliminate the distortion.
It almost works as expected. The muzzle flash doesn't show completely, it looks like it shows only where the weapon model is drawn (it looks like it's the same result for any transparent effect I put in front of the weapon).

Any idea what i'm doing wrong here?


CameraOverride.jpg
 
If you don't get any response here try posting this in the Unity forum since it's not specific to UFPS.
 
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