OnAttachCharacter
UnityEngine.Debug:Log(Object)
Opsive.UltimateCharacterController.ThirdPersonController.Camera.ObjectFader:OnAttachCharacter(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/ThirdPersonController/Camera/ObjectFader.cs:178)
Opsive.UltimateCharacterController.Events.InvokableAction`1:Invoke(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/InvokableAction.cs:87)
Opsive.UltimateCharacterController.Events.EventHandler:ExecuteEvent(Object, String, GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Events/EventHandler.cs:392)
Opsive.UltimateCharacterController.Camera.CameraController:InitializeCharacter(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:460)
Opsive.UltimateCharacterController.Camera.CameraController:set_Character(GameObject) (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:62)
Opsive.UltimateCharacterController.Integrations.UMA.UMACharacterBuilder:OnCharacterCreated(UMAData) (at Assets/Opsive/UltimateCharacterController/Integrations/UMA/UMACharacterBuilder.cs:133)
UnityEngine.Events.UnityEvent`1:Invoke(T0)
UMA.UMAData:FireUpdatedEvent(Boolean) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAData.cs:1186)
UMA.UMAGeneratorBuiltin:UMAReady() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:373)
UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:258)
UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:272)
UMA.UMAGeneratorBuiltin:Work() (at Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAGeneratorBuiltin.cs:132)
UMA.UMAGeneratorBuiltin:Update() (at
[/qupte]