Ultimate Multiplayer: MP Game Modes for Opsive Character Controllers

FastSkillTeam

Active member
I have been bringing to life the old UFPSv1 MP Addon. It includes everything that the original had plus so much more. It has been rewritten from the ground up to be suitable for UCCv3 and also caters for USC and the helicopter addon. Score Board and Name Tags can use IMGUI or uGUI, IMGUI is great for fast prototyping, but of course I have included examples using uGUI also, just set the bools to see the different configurations.

This is close to being released on the asset store also. Maybe a month or so.

As @Pesadelo do Espantalho has also been working hard on another MP addon to enable Opsive Character Controllers to be networked with other solutions > https://opsive.com/forum/index.php?...ets-project-fish-net-mirror-and-netcode.7625/...
I am eagerly awaiting its release also. I will be integrating this asset with that one.

Included but not limited to:
  • 7 example game modes, easily create more.
  • Team management. Different prefabs can be spawned per team, character models can also be forced to index specified per team or can be user selected. Spawning different prefabs and having user selection for the models allows for perfect differentiation between team costumes etc.
  • Character Model selection. Players can select which model to play with. Examples are provided with Atlas and Rhea.
  • Stats system.
  • Local score monitor.
  • Scoreboard.
  • Kill Feed to display info on who killed who with what weapon.
  • Multiple rounds per game, set in inspector.
  • Mini Map Baked or Dynamic (also works with USC and Heli Addon).
  • Dynamic spawn points, spawn from captured objectives via map icon or designated button.
  • Example menu system.
  • Objective style play, with 3 example objective types. Rush, Conquest and CTF objective types are included.
  • Objectives can be chained, eg destroy two objectives to unlock two more and so forth.
  • Objectives are versatile and can be suited for any team count or amount of their own, for example > you can have only one team defend a crate/s against all other teams OR all teams have a crate/s to defend. > You could even have a CTF mode with multiple flags and capture zones.
  • Bonus score logic for defending or attacking whilst in a "bonus zone".
  • Listed rooms. Any rooms created will be listed and can be joined directly provided there is enough slots available.
Early release link > https://fastskillteam.com/shop/ols/...p-game-modes-for-opsive-character-controllers
Current protype build link > https://drive.google.com/uc?export=download&id=1ma8qFh0IqjnrTIR3j-IzA9OH2D4tEkKv
 
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Unity Asset Store release is not too far off! I hope I don't get rejected due to the artwork but I have a ton on my plate atm, I'll get to the store art as soon as I am able, and tbh I am not very good at the store art side of things lol
 
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