There appear to be some incomplete set up in your Demo, as a result the Ammo count in the UI is not changing when fire weapons. To reproduce;
1, Run the \Integrations \UltimateInventorySystem \Demo
2, Select a shootable weapon & fire, keep an eye on the Ammo count in the UI, as well as open the Inventory to check the Ammo #. Nothing changed.
Latest version of both TPC3 and UIS. No errors. Original unmodified Demo. I understand by binding it properly the numbers under the equipped weapon in the Inventory will work. But there are obviously changes between how it communicate to the main Canvas UI. That is why I look to see how your Demo did it, the solution isn't there. Please see image below.
1, Run the \Integrations \UltimateInventorySystem \Demo
2, Select a shootable weapon & fire, keep an eye on the Ammo count in the UI, as well as open the Inventory to check the Ammo #. Nothing changed.
Latest version of both TPC3 and UIS. No errors. Original unmodified Demo. I understand by binding it properly the numbers under the equipped weapon in the Inventory will work. But there are obviously changes between how it communicate to the main Canvas UI. That is why I look to see how your Demo did it, the solution isn't there. Please see image below.