Sean221269
New member
Looking at buying UFPS and tried the Windows demo (from https://opsive.com/wp-content/uploads/2022/10/UFPSWindowsDemo.zip) and encountered some major issues:
1. In the 'locomotion zone' I got the character to run and jump onto a steep slope and then let go of the controls. The character slid down to the ground (as expected) but then quickly moves left or right for a bit (sometimes both).
2. In the 'locomotion zone', moving the character in between two of the overlapping blue cubes or into an overlapping cube causes the character to move up quickly (onto the object). Similar thing happens in the 'flashlight zone'. Go into the tunnel and move into one of the alcoves. The character won't fit (hits head) but keep moving forward and a second later the character appears on top of the tunnel.
3. Another minor issue I found was with casting a fireball. The character seems to jump in the air initially. Projectile spawn point too close causing a collision?
The demo doesn't have a version on it but the properties on the EXE says "Created: Wednesday, 14 February 2024, 07:50:16". I'm hoping these are just related to the demo but if anyone can help me out it would be greatly appreciated. Thanks.
Sean
PS. Also tried the web demo (https://opsive.com/demos/ufps-demo/) and it behaves the same.
1. In the 'locomotion zone' I got the character to run and jump onto a steep slope and then let go of the controls. The character slid down to the ground (as expected) but then quickly moves left or right for a bit (sometimes both).
2. In the 'locomotion zone', moving the character in between two of the overlapping blue cubes or into an overlapping cube causes the character to move up quickly (onto the object). Similar thing happens in the 'flashlight zone'. Go into the tunnel and move into one of the alcoves. The character won't fit (hits head) but keep moving forward and a second later the character appears on top of the tunnel.
3. Another minor issue I found was with casting a fireball. The character seems to jump in the air initially. Projectile spawn point too close causing a collision?
The demo doesn't have a version on it but the properties on the EXE says "Created: Wednesday, 14 February 2024, 07:50:16". I'm hoping these are just related to the demo but if anyone can help me out it would be greatly appreciated. Thanks.
Sean
PS. Also tried the web demo (https://opsive.com/demos/ufps-demo/) and it behaves the same.