Yes it would. But I'm not sure if it can be done just with UFPS. @Justin could you clarify if this is possible with only UFPS?One final question about the other issue I was having, would upgrading to UCC (from UFPS) allow me to show the full character in the inventory screen, like by switching the view type from the Camera Controller? Here's what I mean by the character not displaying completely in the inventory
I see, yeah it could be that the default behavior when no control schemes are checked in the input actions is different in previous Unity versions. I'm using 2019.4, so that could be the case.I'm glad you figured it out. I believe the Control Scheme is something that is project specific, so perhaps it was not enabled by default in your project. There is also the possibility that the Input System works differently depending on the Unity Version.
Yes it would. But I'm not sure if it can be done just with UFPS. @Justin could you clarify if this is possible with only UFPS?
Thanks, this appears to be working except that the weapon isn't showing up in the inventory view. I wonder if UFPS doesn't display the 3rd person view of the weapon? I don't see any assault rifle prefab attached to the Nolan rig. The right hand items is empty. I may just upgrade to UCC if there isn't a quick fix.I can be done with UFPS by following this page:
Split Screen - Opsive
When in a first person perspective the third person materials are swapped for an invisible shadow castor material. This then allows the separate first person . . .opsive.com
We can look at adding this to the integration demo scene but for your own scene you'll just need to follow that video.