UCC: How to disable character shadow

You can set "Cast Shadows" on the character's Skinned Mesh Renderer components (i.e. on the character's child objects like "Armor", "Armor_Arms", etc.) to "Off".

There's no built-in way to control this via the state system or anything, so if you need to toggle it during runtime you'd need a custom script. You could listen to the "OnCameraChangePerspectives" event for that - https://opsive.com/support/document...ller/programming-concepts/events/event-names/
 
Top