J jovi New member Apr 28, 2021 #1 is there a way to disable casting of player’s shadow in fpv when required ?
Andrew Well-known member Apr 29, 2021 #2 You can set "Cast Shadows" on the character's Skinned Mesh Renderer components (i.e. on the character's child objects like "Armor", "Armor_Arms", etc.) to "Off". There's no built-in way to control this via the state system or anything, so if you need to toggle it during runtime you'd need a custom script. You could listen to the "OnCameraChangePerspectives" event for that - https://opsive.com/support/document...ller/programming-concepts/events/event-names/
You can set "Cast Shadows" on the character's Skinned Mesh Renderer components (i.e. on the character's child objects like "Armor", "Armor_Arms", etc.) to "Off". There's no built-in way to control this via the state system or anything, so if you need to toggle it during runtime you'd need a custom script. You could listen to the "OnCameraChangePerspectives" event for that - https://opsive.com/support/document...ller/programming-concepts/events/event-names/