UCC: First Person Aiming Down Sights Issue

Boddie

New member
Hello,

In the demo scene, is the movement when aiming in first person view that moves the arms up to the camera so you are looking down the scope built into the animation? I followed the scope documentation, and notice when I aim it just changes the FOV a little bit with the assault rifle. I am not using the FirstPersonDemo animation controller as it doesn't work with my arm setup, so I am curious if that scope movement is built into the demo scenes animation controller? Or if there is some other setting not in that section of the documentation?
 
That is a different camera state. When you are aiming the AimAssaultRifle state activates on the First Person Combat View Type. Take a look at this overview of the state system:

 
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