I have MyDamageVisualization subclassing damage visualization. Through this there are 4 different directions to be knocked down based on where the character is hit and if they were hit with at least 15 or higher damage, otherwise the normal damage visualization animations play. Right now I have the animator transitioning from knocked down to laying down and then to MyRevive to get back up. Correct me if im wrong. I believe I need to create a laying down ability that MyRevive can pull the character out of. Maybe there is a better way?
What would be the best way to transition MyDamageVisualization knocked down animation to a laying down ability? Not quite sure what I would need to put in the script.
What would be the best way to transition MyDamageVisualization knocked down animation to a laying down ability? Not quite sure what I would need to put in the script.