I noticed that the Storage Menu prefab in RPG schema put `Tab Control` on Tab Control directly, which is different from what you generate from UI Designer.
So I mimic this relation and doing following things.
1. remove `Tab Control` component in inventory grid
2. add `Tab Control` to the parent node of `Tab Toggle` nodes, set the `Content` parameter to itself
3. fix the dependency in `Inventory Grid Tab Control Binding`
I thought it's same as Storage Menu now, but after enter Play Mode, following exception thrown:
Where I did wrong?
So I mimic this relation and doing following things.
1. remove `Tab Control` component in inventory grid
2. add `Tab Control` to the parent node of `Tab Toggle` nodes, set the `Content` parameter to itself
3. fix the dependency in `Inventory Grid Tab Control Binding`
I thought it's same as Storage Menu now, but after enter Play Mode, following exception thrown:
Where I did wrong?