Top-down animation, decals, crates and PUN

Hello. Need help:
1) Why the synchronization of the walking animation may lag behind or behave incorrectly. In the demo scene it seems to work well.
2) In my test scene, the destruction of the boxes I took from the demo scene is not always in sync.
3) not all decals (not critical), although in the demo scene everything is better with this.

P.S. I haven't really worked with Photon before. I will be glad for any help, hints. Photon is temporarily free, but works fine with the demo scene.

Integration with UIS: https://opsive.com/forum/index.php?threads/community-driven-pun-integration-for-uis-ucc.6115/

Demo:

MyScene:
 
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1. You can change the interpolation speed on the PunTransformMonitor.
2. Make sure your crates have a PunHealth component.
3. The decals are placed on the client and not synchronized so you could try a single player game and making sure it shows up there. Once you get that working it should work with a multiplayer mode.
 
@Justin On the second point, I meant the box disappears, but parts of the boards from it do not appear on the client, everything is fine on the master. Maybe later I'll figure it out, the feature is not relevant yet
 
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