batonPiotr
New member
Hello,
I have following questions:
1. My project requires to use custom fixed timestep (currently 0.075) for performance reasons. But this modifies the whole Character Controller system: falling speed after a jump is very low. Do I really have to play with the time scale or gravity multipliers to compensate the custom fixed timestep settings?
2. I have seen that the animators update mode is defaulted to `animate physics`. With this turned on the animations aren't smooth anymore (as they are updated roughly 13 times a second, which is low). When I set this though to `Normal` everything seems to break. I cannot event walk forward, the character is turning around and is not stable at all. Can I use the `Update Mode` with `Normal` with this system?
I have following questions:
1. My project requires to use custom fixed timestep (currently 0.075) for performance reasons. But this modifies the whole Character Controller system: falling speed after a jump is very low. Do I really have to play with the time scale or gravity multipliers to compensate the custom fixed timestep settings?
2. I have seen that the animators update mode is defaulted to `animate physics`. With this turned on the animations aren't smooth anymore (as they are updated roughly 13 times a second, which is low). When I set this though to `Normal` everything seems to break. I cannot event walk forward, the character is turning around and is not stable at all. Can I use the `Update Mode` with `Normal` with this system?
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