I've noticed the ThirdPersonObject and FirstPersonObject scripts will make the corresponding objects' renderers invisible when in the appropriate perspective. However, the items such as weapons are still active in the wrong perspective. If the character is holding a gun, both the third person version and the first person version of the gun are active in the heirarchy and can be seen in the Scene view.
This is a problem because I have scripts and other components such as lights and audio on those weapons. Does anyone know the correct way to make UCC actually disable the objects based on perspective?
This is a problem because I have scripts and other components such as lights and audio on those weapons. Does anyone know the correct way to make UCC actually disable the objects based on perspective?