Hi.
The character stands on a platform that can rotate.
As can be seen on (screen 1), the camera looks at the back of the character.
We start the rotation of the platform, the camera turned with the character,
also looks at his back, good .
Now turn the character facing the camera (wasd)
and start the rotation of the platform 180 degrees. To the green square marked by an arrow (screen 2).
At the same time, the camera will sharply pour over the back to the character (apparently to the point of its attachment) (screen 3)
How to remove this jerk to the camera mount point?
I think:
- or the camera should not fly somewhere, only the character should turn.
- or the camera should already be attached to the new position of the character when he is facing and moving with him.
The character stands on a platform that can rotate.
As can be seen on (screen 1), the camera looks at the back of the character.
We start the rotation of the platform, the camera turned with the character,
also looks at his back, good .
Now turn the character facing the camera (wasd)
and start the rotation of the platform 180 degrees. To the green square marked by an arrow (screen 2).
At the same time, the camera will sharply pour over the back to the character (apparently to the point of its attachment) (screen 3)
How to remove this jerk to the camera mount point?
I think:
- or the camera should not fly somewhere, only the character should turn.
- or the camera should already be attached to the new position of the character when he is facing and moving with him.